I've always wanted to write a silly little esoteric language. It struck me that IF transcripts would be easy to parse as a set of commands, and objects and NPCs within the game could be used as variables. So I wrote TRANSCRIPT, an interpreted language that looks like an IF game transcript.
All documentation for TRANSCRIPT can be found in the file README.txt within the tarball, or in the same file here. Perl coders can learn more about the script's operation by reading the source code, which is ugly but well-commented.
TRANSCRIPT is still very much a work in progress. If you find any bugs, omissions, errors, or if you have any questions or suggestions, please feel free to email me and let me know. When reporting bugs/problems please be as specific and include as much information about your script and setup as possible. Including a TRANSCRIPT source file that reproduces the errant behaviour will help expediate a timely and accurate solution to the problem.
Along with the sample programs included in the download below, the following sample programs are available here:
If you write any programs that you want featured here, just email me and I'll gladly put them up.
Announcing the TRANSCRIPT Competition 2002. Details are here.
The TRANSCRIPT tarball contains the following files:
The latest version is available here: transcript15May2002.tar.gz
The following things are in the works:
My thanks go out to the following people for helping make TRANSCRIPT better.